Mobile gaming and health: myths and reality

The gaming industry is actively developing almost all over the world. Games have become such an essential element of pop culture that fashion manufacturers inspire them. There are many gaming platforms, but the most popular are mobile devices.

Thanks to the development of technology, the emergence of powerful smartphones and high-speed internet, mobile games have become an integral part of life for millions of people around the world. However, along with exciting leisure time, there are more and more alarming voices of scientists warning about the possible health hazards of mobile games.

Gaming can be addictive

One of the main concerns is the notable propensity for gaming addiction. Studies show that many gamers spend an inordinate amount of time playing games, forgetting about their responsibilities and real life.

Mobile gaming and microtransactions

The micropayment system widely used in mobile games also raises many questions. Gamers can often get trapped when they see “attractive offers”.

Such tactics can lead to players being willing to spend more than they had planned, which can have a negative impact on financial well-being. This is especially evident in the case of lootboxes. This monetization scheme attracts a lot of criticism.

The main disadvantage of this method of monetization is that games with lootboxes are available to children. After all, adults have been gambling on the internet for a long time and most of them can control themselves. This allows you to have fun and not lose a lot of money.

In the search engine you can quickly find sites and applications from many operators. You are including from Melbet, which is known for its simple registration. To do this, you need to go to the site, fill out a small questionnaire and come up with a secure password. After that, you just need to fund your account and start playing or betting.

Gambling operators do not hide the fact that their entertainment is not intended for children. They require verification of identity and block underage users. However, video game manufacturers do not do this, which causes criticism against them.

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